A downloadable game for Windows

How to Play:

  • Your goal is to protect The Core: a special unit in the center that when hit, ends the game.
  • Selecting The Core will allow you to build units, which you will use to fight the incoming invasion.
    • Select units with RMB, or press Shift to cycle through units and Space to quickly select The Core.
    • Rotate selected units with LMB during the day. This is crucial: Pawns and Queens have a longer range in front of them than they do on the sides. In fact, the Queen has NO side detection, meaning it is completely vulnerable to flanks.
    • Move the camera with A and D, and zoom in/out with W and S.
  • During the Day, you have 60 seconds to strategize: the invasion will be frozen in place. However, during the Night, it gets pitch-black, and the invasion will march forward, attempting to destroy The Core.
  • Units can be moved once per day/night cycle. Think carefully: moving a unit during the night may save it from certain death, so make your choices wisely!
    • Moving onto a square that has a golden die will grant you a bonus: be sure to pick up as much gold as you can!
  • There is no end: survive for as long as you can.


Credits:

Aidan McEllistrem: Programming, Design

Jude Fleischman: Music, Sound

Grahm Stetzenbach: Models

Download

Download
EntropyWars.zip 115 MB

Install instructions

Unzip the folder, click on the .exe, and enjoy.

Comments

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Crossing this with tower defense was a really fun idea!


My first couple of plays, I didn't get very far and couldn't figure out what I was doing wrong. I was summoning pawns and trying to advance them across the board right away. On my third play, I figured out that I needed to keep forces concentrated closer to the center in order to better defend my tower, and I made it a lot further--until the first creepy black hand-thing showed up, I think the third type of enemy.


My biggest suggestion would be to add a free-scroll control to the game, and maybe the ability to zoom out. Having to click on units to navigate meant that it was hard to get the fully lay of the land, and I could even lose a knight far away in the edge of the board if I wasn't careful. The area of play doesn't seem too big.