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This looks really neat! The decision between getting hit to be able to shoot down more enemies is a very interesting one. But it was lagging pretty badly for me on my laptop, which made an already hard game harder. I wonder if that's because it's in the browser? Would a local Windows version help?

You should add a graphic that explains the controls since Z is NOT the shoot button on my keyboard (I have a german QWERTZ keyboard -> Y and Z are swapped compared to QWERTY)

Ahh -- in Godot I set the keys to be physical keyboard mappings, thanks for reminding me to watch out for other keyboard mappings!

In terms of accessibility this game is kinda a nightmare (ESPECIALLY if you are red-green colorblind) so I've got to figure out how to deal with that too.

Lots of fun! Really felt like I had to rewire my brain with the color mechanic. Cool retro feel.